Game-Based Assessment

An assessment that feels like play, studied like a measurement instrument.

Next Chapter combines simulation, personality, and cognition in a single play experience. Developed by Level Up powered by Agate together with Anvesana Research Institute.

  • Level Up powered by Agate
  • Anvesana Research Institute
Next Chapter trailer, full audio · A collaboration between Level Up powered by Agate and Anvesana Research Institute. Open in a new tab (new tab)

Why assess through games?

When organizations need to assess talent, readiness, or competence more objectively and at scale, games make it possible to assess through behavior, not only through self-report or static tests.

About the developer

Level Up powered by Agate

Level Up is the gamification arm of Agate, an Indonesian game studio headquartered in Bandung. Level Up designs games and platforms for organizational needs, from learning to assessment.

In Next Chapter, Level Up builds the games, the story world, and the enterprise CMS. Anvesana looks after the measurement side.

Visit agatelevelup.com/game-based-assessment (new tab)Product information, demos, and organizational use are handled directly by Level Up.

Three assessment categories

Decision simulation

Simulation

Two simulation games: business operations and everyday tasks (case analysis, investigation, reporting), and an event operations simulation with time-limited budget planning.

  • Integrity
  • Prioritization
  • Accuracy under pressure
Narrative personality

Personality

Based on the Big Five model. Forced choices embedded in an RPG-style storyline: 32 contextual items, about 18–20 minutes.

  • Openness
  • Conscientiousness
  • Extraversion
  • Agreeableness
  • Neuroticism
Cognitive and neuroscience

Cognitive & Neuro

Seven cognitive mini games (10–30 minutes) plus neuroscience-based mini games such as Balloon, Tower, Keypress, Cards, and Faces.

  • Working memory
  • Inhibitory control
  • Cognitive flexibility
  • Planning
  • Problem solving

From real life to career decisions

Every scenario is designed from situations candidates actually face. Participants engage more naturally when they recognize the context.

  • Indonesian settings: campus, the Bundaran HI roundabout, a minimarket, office dynamics
  • Global themes: Ancient Greece, mythology, cross-cultural workplaces

An athlete who has to change careers

Reveals: Resilience · Discipline · Long-term commitment

A student in the wrong major

Reveals: Adaptability · Career decision patterns

A mental health journey

Reveals: Handling pressure · Emotion regulation

A first career milestone

Reveals: Long-term ambition · Leadership potential

How the assessment is built

  1. Phase 1

    Theory

    Setting the test's purpose and scope, reviewing the latest research, and formulating a coherent concept and framework.

  2. Phase 2

    Items

    Writing the tasks and questions, scoring procedures, and feedback mechanisms.

  3. Phase 3

    Validation

    Evaluating the test's quality and usefulness; making sure the results are reliable, consistent, and fit for purpose.

  4. Phase 4

    Norming

    Setting standards and reference points; analyzing score distributions and comparisons.

Every phase is guided by measurement experts.

Joint research & development

The research behind Next Chapter

Game-based assessment, built and researched together.

Next Chapter is a game-based assessment developed by Level Up powered by Agate together with Anvesana Research Institute. Anvesana's role is on the measurement side: defining the constructs, preparing comparison instruments, and testing the evidence for validity.

  • Level Up powered by Agate
  • Anvesana Research Institute
01

Joint research

A multitrait-multimethod validation study comparing scores from the games with Anvesana's cognitive, personality, and interest instruments in young adults. The cognitive part was presented at ICoP 2026; the full manuscript is being prepared for a journal, and several follow-up studies are under way.

02

Joint development

The cognitive, personality, neuroscience, and simulation modules are ready for use; development continues as new evidence is gathered.

ModulesCognitivePersonalityNeuroscienceSimulation

Ready for use · initial validation study analyzed, manuscript not yet published. The early findings come from a small sample and have not been peer reviewed. Next Chapter is not yet positioned as a stand-alone selection tool.

Anvesana's role: looking after the measurement side

  • Defining the constructs and the assessment blueprint together with the game design team.
  • Preparing comparison instruments for cognition, personality, and interests.
  • Running the multitrait-multimethod validation study; its cognitive part was presented at ICoP 2026, the full manuscript is being prepared for a journal, and several follow-up studies are under way.
  • Building norms and the technical manual as evidence accumulates.

The evidence for Next Chapter's validity is still being built. The early findings come from a small sample and have not been peer reviewed, so the results are read as a starting point, not a final conclusion.